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Yarl

 
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Nihtgenga



Joined: 18 Apr 2016
Posts: 232

PostPosted: Sat May 21, 2016 3:15 pm    Post subject: Yarl  Reply with quote

Bookkeeping:
Current HP: 16
Spell slots used:
L1:

Sorcery points used: 0/2

Yarl

Age:
6

Race: Goblin

Appearance:


3'0 tall, weighs 34 lbs.

Backstory:
Life's hard when you grow up on the streets, especially when something about you just... ain't quite right. Yarl's had the Gift ever since he was a kid, and buggered if he knows where it came from. Corrupted by the chaos, people say. Freak, people say, to be shunned.

Well, Yarl never put much stock in what other people say. To him, his magic's just another advantage, to be utilised as needed. Likewise, his sharp wit and quick tongue. Lying comes easily to him, and it's simplicity itself to use a splash of magic to colour and flavour a bottle of water and sell it to anyone gullible enough to buy as a 'love potion', a 'vim tonic' or any of a hundred other totally-not-fake-at-all concoctions. Well, simple as long as the spell doesn't backfire, at least.
Of course, a few of the folks he's ripped off are pretty rich and powerful, and aren't too happy when they find out they've been had. People like a vindictive 'legitimate businessman' whose underling got arrested because the invisibility potion didn't work, for example. Still, as long as you can skip town and change your name, no harm no foul, right?


Character sheet:


Last edited by Nihtgenga on Sun Oct 02, 2016 7:04 pm; edited 4 times in total
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Nihtgenga



Joined: 18 Apr 2016
Posts: 232

PostPosted: Sat Aug 20, 2016 11:55 pm    Post subject: Reply with quote

Gear:

Money:
1GP
1SP
3CP

Set of fine clothes (worn)
Pouch (worn)

Disguise kit
10 stoppered bottles full of coloured liquid
Crossbow bolt case w/ 19 crossbow bolts
Tinker's tools
Arcane focus (crystal)
Bedroll
Set of Common clothes
Flask of rotgut whiskey
50ft rope
Backpack
Loaf of bread x 1 1/2
Chunk of cheese x 1 1/2
Chunk of meat
1 boiled egg
Waterskin (full)
Mug
Trinket: An enormous scale, perhaps from a dragon


Last edited by Nihtgenga on Mon Oct 24, 2016 1:01 am; edited 5 times in total
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Nihtgenga



Joined: 18 Apr 2016
Posts: 232

PostPosted: Sat Aug 20, 2016 11:56 pm    Post subject: Reply with quote

SPELLS

Attack modifier: prof bonus + cha mod = 4
Save DC = 8 + prof bonus + cha mod = 12


Wild Magic
Once per turn, DM can have me roll a D20 immediately after I cast a spell L1 or higher. If I roll a 1, roll on the Wild Magic table (P 104) to create a magical effect. If it's a spell, it can't be affected by my metamagic. If it normally requires concentration, it doesn't and lasts its full duration.

Cantrips x 4
Fire Bolt
Casting Time: 1 action
Range: 120 feet
Components: V,S
Duration: Instantaneous
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Minor Illusion
Casting Time: 1 action
Range: 30 feet
Components: SM
Duration: 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.
If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
If you create an image of an object---such as a chair, muddy footprints, or a small chest---it must be no larger than a 5 foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Prestidigitation
Casting Time: 1 action
Range: 10 feet
Components: VS
Duration: 1 hour
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You instantaneously light or snuff out a candle, a torch, or a small campfire.
You instantaneously clean or soil an object no larger than 1 cubic foot.
You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non instantaneous effects active at a time, and you can dismiss such an effect as an action.

Mage Hand
Casting Time: 1 action
Range: 30 feet
Components: VS
Duration: 1 minute
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.

L1 x 3
Magic Missile
Casting Time: 1 action
Range: 120 feet
Components: VS
Duration: Instantaneous
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.

Fog Cloud
Casting Time: 1 action
Range: 120 feet
Components: VS
Duration: Concentration, up to 1 hour
You create a 20 foot radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radius of the fog increases by 20 feet for each slot level above 1st.

Sleep
Casting time: 1 action
Range: 90
Components: V, S, M
Duration: 1 minute
This spell sends creatures into a magical slumber.
Roll 5D8. The total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point I choose within range are affected in ascending order of their current HP (ignoring unconscious creatures). Starting with the creature with lowest current HP, each creature falls asleep until the spell ends, they take damage or someone takes an action to wake them. Subtract each creature's HP from the total before moving on to the creature with the next lowest hit points. A creature's HP must be equal to or less than the remaining total for that creature to be affected.
Undead and creatures immune to being charmed aren't affected by this spell.
At higher levels: When I cast this spell using a spell slot of 2nd level or higher, I roll an additional 2D8 per slot level above 1st.


Last edited by Nihtgenga on Sun Oct 02, 2016 7:22 pm; edited 1 time in total
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Nihtgenga



Joined: 18 Apr 2016
Posts: 232

PostPosted: Sun Oct 02, 2016 7:04 pm    Post subject: Reply with quote

Font Of Magic

Sorcery points: 2

I can use sorcery points to gain additional spell slots, or sacrifice spell slots to gain sorcery points.

Costs:
Spell slot level:  Sorcery point cost:
1                       2
2                       3
3                       5
4                       6
5                       7


_________________
Retiaria, L1 Tiefling fighter

Yarl, L2 sorceror. Goblin.

Nathaniel Hobarte, pirate wench. Human.
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